pathfinder 2e alchemist dedication

You gain a 1st- or 2nd-level wizard feat of your choice. You can prepare two common cantrips each day from the divine spell list in this book or any other cantrips you learn or discover. Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest spell levels. Alchemist Dedication Feat 2 Archetype Dedication Multiclass Source Core Rulebook pg. You cast spells like a cleric. Alchemist rogues can use the rogue’s Poison Weapon to great effect with their daily poisons, and sneak attack is a nice boost to bomb damage.

You gain the appropriate devotion spell for your cause (lay on hands for the paladin, redeemer, and liberator).

Your advanced alchemy level increases to 7. All classes include the class features detailed below, and each class also gets special class features specific to it. You gain the basic spellcasting benefits. Prerequisite(s) Barbarian Dedication, class granting no more Hit Points per level than 10 + your Constitution modifier. Each time you select it, you gain another rogue feat. You cast spells like a sorcerer. You gain a 1st- or 2nd-level ranger feat. Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype. Archetypes with the class trait represent a fundamental divergence from your class’s specialties, but one that exists within the context of your class.

You have that muse for all purposes, allowing you to take that muse’s feats, but you don’t gain any of the other abilities it grants. For the purpose of meeting its prerequisites, your druid level is equal to half your character level. Maybe they’ll be a hot-tempered sorcerer whose gesticulating fingers pulse with light from an angelic ancestor. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype’s list. Choose a deity as you would if you were a cleric.

Special You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype. Prerequisite(s) Basic Sorcerer Spellcasting. Archetype feats you gain in place of a class feat are called archetype class feats. If they were 'melee', thrown, and finesse, you could use either. Special You can select this feat more than once. | FateCoreSRD For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above.

Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. At 8th level, they grant you a 3rd-level spell slot. With time and luck, you’ll become capable of moving through the shadows, Striking unseen, and escaping without notice. You gain a 1st- or 2nd-level cleric feat. You gain a spell repertoire with two common cantrips from the occult spell list, or any other cantrips you learn or discover. Alchemy You understand the complex interactions of natural and unnatural substances and can concoct alchemical items to meet your needs. In combat though oh boy. Suprise attack, Trained in two new skills, and a Skill Feat is a lot for one feat. You’ve learned to sneak, steal, and disable traps. Barbarian alchemists can mix mutagens with their rage to ferocious effect. You gain a 1st- or 2nd-level fighter feat. You gain access to the Cast a Spell activity. Perhaps you want to create a brilliant but scatterbrained alchemist who can rattle off complex formulas for alchemical items but has trouble remembering his best friend’s birthday. If your character is untrained in something, you add a proficiency bonus of +0 when attempting a check or calculating a DC related to that statistic.

Flexibility is great. Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day. At 10th level, it increases to 5. Prerequisite(s) Expert Alchemy, master in Crafting. The champion archetype greatly improves defenses, particularly armor.

You don’t increase the number of dice as you gain levels. You become trained in monk class DC. You gain a 1st- or 2nd-level champion feat. This section presents all the abilities the class grants your character. Particularly in single digits levels you're probably going to be doing more damage with bombs than an actual alchemist. Martial clerics are typically looking for a potent domain spell or some Healing to use in a pinch. This section specifies the levels at which your character gains class feats—special feats that only members of that class can access.

You self heal, boost your damage, give yourself higher stats, and get some ranged options with bombs if you decide to boost your dex later on. Mutagens seem pretty weak for non-mutagenist characters, actually, also for mutagenists for that matter. But the drawback can be a pain if used against the wrong ennemy. Even with just first level bombs you deal both your strength and rage damage along with whatever the bomb does (and the idea of throwing the little glass vial at someone so hard it deals 10 extra damage is hilarious). Archetypes refer to these benefits as the “master spellcasting benefits.”. Archetypes refer to these benefits as the “basic spellcasting benefits.”, Expert Spellcasting Feat: Taken at 12th level, these feats make you an expert in spell attack rolls and DCs of the appropriate magical tradition and grant you a 4th-level spell slot.

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