Then choose to sit in the sand and listen. On Sebille's first turn, use Teleportation on him then select the ground northeast of Sebille's position, around (X266, Y874). Simply use a teleportation skill to get inside and loot it. After the battle, loot the area and continue southeast until you find a waypoint at (X643, Y325). If you let Sebille kill all the Dreamers, Brahmos will not be hostile when you end the dialogue with him. There are no options that would result in anything but a fight. Descend with Fane and persuade them that youre an ally. Before doing so, position Sebille on the high-ground to the left and keep Fane below to interact with the jar. Interact with it with Fane and exhaust all dialogue options until the shrine consumes your Source Point and opens. Head downstairs via the hatch. It is not worth your time and effort to continuously attempt to collect more than one. You can use Cryostasis on Nikor. The gate in is locked but Sebille and pick it. I found I never really need to craft any scrolls. Web5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium by - Created with GM Binder. Move Fane to Arhu and cast Spirit Vision. Your character(s) comment that there are more bodies present (youll also see red dots on your map these undead are hostile because we attacked the last group). Pick the lock with Sebille and exit. You don't need to go that way at all. The room has some good valuables in it so grab it all. Choose to teleport her to The Lady Vengeance. A non-violent solution occurs and the next step in her quest will be noted. Make your way to the north side of the deck and make your way west (past Gil and Paulie arguing on the lifeboat) and interact with the hatch next to it and go down. There, you can find one of the pigs - Feder. As mentioned in the Foreword at the start of this section, there is an alternative start to a quest here (, Outside of the house, you'll find a Dirt Pile for some treasure at (X376, Y278). You'll find three Gheists and Magister Reimond here. His focus is not only on survival but also crowd control. Speak with Gawin and he will ask to be teleported to specific locations. After the battle, loot the area. Use a water balloon on the well or you can cast Rain. Head all the way north to the Red Prince at (X166, Y281). Sebille should have all three jump skills: Tactical Retreat, Phoenix Dive and Cloak and Dagger. So, feed him the stew, get your trophy, then reload your save. Approach them with Fane and Magister Grimes will start dialogue. This is where Grog the Troll has moved to after Marg met his end. This will complete. A bit curious if there's a way to 'mature' it. Go into your inventory, find the. Grog, as you may have guessed from reading, Sebille should start by using Tentacle Lash then use a. The issue with this quest is that if you put him in the wrong spot then he'll take damage from your Teleportation and he will treat this as aggression and attack you. Have Sebille open up and cry instead. Reaching it will also award 19,400 exploration XP. Continue north and you'll encounter several Paladin guards. They are waiting for their friend. Climb and approach the three red dots on your mini map for another ambush. After you've left the Fort all remaining Magisters will be hostile towards you. These items may be used both during combat - to buff or heal the character - or outside the combat, while interacting with the environment. You can persuade him to let you pass, but we want to kill him. These limbs, when consumed by Sebille, will award the following skills, He also has several weapons for sale. . Choose the following dialogue options: Move Fane down the wooden platform and to the left. However, do not kill Trompdoy until the second round of illusions have spawned or you will miss out on the XP. You will see several Magisters interrogating Magister Delorus at (X275, Y657). Most of the damage that will be coming your way will be magical. This skill allows you to fire three arrows in a single turn but each, by themselves, is lower damage than a single attack. This will give more information into the. You might need to use Bless again on the blood as it does fade over time. You will see five undead targets and the Voidwoken. Mukmu believes that Tamau stole it, but Tamau insists he's innocent. Northeast of the battle, you'll find a Dead Dwarven Thief. Youll find some of your sold gear you sold as well as a quest item (. Honour Mode is the hardest difficulty that Divinity: Original Sin 2 has to offer. This area has a couple of XP related activities but most are just loot. Inside, you'll immediately see Magister Sang covered in ooze. This concept is amazing. Feel free to do your shopping before continuing. Loot up then return to Lord Linder Kemm's courtyard. Instead, head to the right of the climbable vines and you'll see a chest in the cliff wall. Our objective for Fane's turn is to have the Nemesis Devourer, Nemesis Heartpiercer and Nemesis Stargazer knocked down. Enter the hatch and you'll see that this ship has a lot of Deathfog, but Fane is safe. Inside, you'll earn 5,800 XP and find a room with skulls. After they are free, they will briefly chat with you and youll be free to explore the area. Head into the elf cave and speak with the lizard Kalias. Feel free to loot anything in the school that the squatters left behind. This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. There are several fish out-of-water and a Confused Crocodile. Only the large "Primordial" ones give 7,500 XP. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Use teleportation skills to gain a lot of ground and even use Skin Graft to reset them, giving you move movement. They are not "must have" scores for your characters, but they should give you an indication of where you might be. Kill everyone outside before Saheila joins us. These are Black Ring members guarding the entrance to Vrogir's temple. Saheila is also someone whom could have given you a Source Point; however, since we have the maximum already, she cannot help us further. There are also many treasures available. This battle will be against Sadha and four Dreamers. To the left of the machine, at (X313, Y608), there is an invisible wall you can walk through. This is a piercing skill will continue through targets in a straight line. Keep going south across the shallow water to a small island and you'll find an abandoned camp with a chest at (X207, Y185). We use the coordinates (X,Y) available in the game to help you navigate. There is another jump area here as well which leads to Rykers house. Some enemies might still go to attack him. As before, cast Spirit Vision to reveal Spirit of Brother Robert. Attack and kill any of them you see in the graveyard proper (not in Rykers house). Once you get to Windego you can either use a ranged attack, spell or item such as; Battle Stomp, Tentacle Lash or a Firestorm Grenade to damage her or you can just allow any of the Magisters interrogating her to attack her. You should be able to pick some or all of them by now. Lets head back to the bridge / caravan area south at (X471, Y42). If Buddy refuses to speak with you it is because of the Black Cat. Felikitsune 5 yr. ago Set them on fire and they become ripe, letting you pick them properly. Leya can remove your remaining collar on Sebille but will only do so once you rescue Gareth. If you don't have an undead character, click on the trophy linked above for the alternative option. They are level 15, so make sure to dispatch 1-2 of them with Sebille on her first turn. The north-east path is the next area and the north path is a hidden alcove. As we learned it on Sebille in Wreckers Cave, I recommend you slot it for her. Once the battle is over, make sure that Sebille is away from Stingtail and speak with him as Fane. Loot it for a unique pair of boots called. We put this on Sebille as she has Huntman damage increase. You will arrive in a Lizard Dreamer area. Pair with Teleportation to get at least 2 enemies close to you. If you did not flirt with Butter, you may not be able to receive her item. Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! Level 16 introduces several new merchant items that we will definitely want to invest in. On his next turn, do your attacking, then pop Adrenaline to get an extra two AP. Use Whirlwind to hit 3-4 of them and if you hit hard enough then the Magister should be dead or dying. Beware, there are some traps. When you heal a first one you will have to participate in a battle. Find a creature named Roank at (X573, Y439). Open the door to the north side where there is a Source Hound. From the waypoint, proceed west and you'll enter a room with two. At (X212, Y739), you'll find a Blind Priestess of the Ring. Sebille is the only one that is vulnerable to the Deathfog, so there is a risk she may die here. From the ship interact with the rowboat to head to the beach. If you are missing a Source Point on Fane then head back to the Armoury (where you saved Gareth) and use the Source Fountain to generate a puddle and absorb it. You can opt to do it the hard way, but you can do it without the blindfold and still get all the XP and applicable trophy. Head downstairs and find a man wandering around name Lovrik. Exhaust the dialogue and you'll need to destroy the pillars to continue, so do so. Webhow does nike communicate with their stakeholders late show band members salary Continue through the gate behind the dead thief and your character will comment about the Deathfog stores in the area. This should deplete its physical armour then use a. Take this path west, until you come to a four-way intersection. He has a bunch of rare plants. Unfortunately, some of the extra citizens will get dragged into combat so you'll have to kill them. After the battle loot up, and have one of your characters equip a, Get close enough to cast and use a draining spell on the Shriekers one at a time until all four of them are gone. Lastly, while this guide does outline how to get to level 21 prior to beating the game, it is not required. Lastly, if you can find anything that grants Thievery points then now would be ideal. After the dialogue a battle will trigger with the rogue and an Elementalist. Dont worry, were done with Lohar for the rest of the game now. Most of the activities in Rykers estate require we have Pet Pal, so let's move onto that. From the waypoint, go to west to the one room we didn't enter at (X554, Y638). This will complete Sebille quest, Leave the Heart and Saheila will thank you and disappear. Misc. This will cause the doors to close and lock. After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. If this happens simply drop down again and they will have to wait until their cooldown is back up to get to you. This will trigger a battle that involves the dwarf that is possessed by a powerful demon. You will need to move away, then kill it. Upon his death, youll earn 9,650 XP. She then uses Teleportation to get Mor the Trenchmouthed over 17m away, then she kills him without another possession. Make sure to check his inventory as well and sell some stuff from your Blackpits raid. His guard Badelore will stop you initially but will still let you pass. With the former, you won't take any damage getting to her (or the round afterwards) and with the latter you save Chameleon Cloak for an emergency situation if needed. Do not consume his limb with Sebille. The intelligence option requires Persuasion 6. Once you press them in the order above, a hidden treasure room at (X68, Y-2) will open up. You should pop level 4 and also be awarded with, With Sebille, not Fane (as the Black Cat is following Fane) head down and loot the two-handed weapon that Dallis dropped called. He will try to charge you 5000 gold to cross the bridge and you can pass a persuasion to lower it very slightly. Tell him you need more time. Head down to where Narin is waiting. Encases a target in ice, which prevents all incoming damage but prevents action. Split Sebille, put her into sneak and leave her on the ridge. There are three Roth family members that have been frozen solid. Cast Spirit Vision, and head to the Altar of Vrogir at (X401, Y402). We have now come full circle from where we started. You can cast Spirit Vision if you want to speak with Meistr Siva again, but she doesnt grant you any further XP. Head east from Lord Arhu to find Brother Lyle at (X297, Y445). This is a petrification room. This will allow him to charge both targets. I like to drop both into Finesse every second level and then alternate +1 Finesse, +1 Wits and +1 Finesse, + 1 Intelligence on the other levels. At the very entrance of the large room the Magisters are in you'll notice a stool on the left at (X272, Y659) that has the. Both Fane and Sebille are level 8. Beware in here, you can get a game-over without even knowing it. Below youll see the undead NPCs who were going to kill. Note that Fane will have enough Strength to pull out the spear but Sebille will not. Turn around and you'll see a pentagram on the floor ahead. For a bit more story, you can Cast Spirit vision and speak with Isbeil's spirit. First, make sure Sebille is away from Fane (no sense both getting killed if Fane dies here). OK, lets go through this piece by piece. If that's the case in your game then go all the way to the edge of the platform and use Cloak and Dagger to jump just past his line of sight (the red outline) towards him. Saheila will enter dialogue with you and. If you kill them around Camp Boss Griff or one of his crew then they will approach you about the crime and you can engage them in combat. Two additional paladins, Paladin Sauer and Paladin Alzette will appear at (X547, Y519). Misc. Then position her on the ledge closest to the Abomination, granting high-ground advantage. Once you enter, search the area and find our fourth and final. You'll earn 27,900 XP for killing The Watcher. Let's assume the Voidwoken did spawn in the same place. At the start of the battle, have Fane Time Warp, pull Ghalann to him via Teleportation and then use normal attacks. She will now become a merchant. To the right of the entrance, youll see a corpse of a Black Ring Warrior to loot. It wont do a lot of damage, but it is the effect were looking for. Note there are two Source pools in the area. Head there and defeat four more Magisters. Head up the stairs where two Lizard Dreamers are conjuring spells on a Tortured Magister. After healing them youll complete the sidequest. Linder Kemm has an annoying permanent status called Deflecting. Enter the Heart with Fane and speak with the Scion. From here, head west through the door at (X190, Y373). Follow your mini map to find each. You may recognize some of the spirits. Use Teleportation to drop the corpse next to you, then read the. Then have Sebille enter sneak mode. Exhaust the dialogue and youll see vapors next to you. Have him try to control as many enemies as possible. Roost Anlon has two wolves with him and two mercenaries. This is an interesting one. You can only get 5 Warfare (2x with Lone Wolf) before you cannot add anymore. Alice Alisceon starts off by using a one-shot spell on all close-by characters. I succeeded with [Wits Persuasion] with Persuasion 5 (and 49 Wits). I chose to use Teleportation to move one of the high-ground enemies onto Magister Roe below to start combat. If you fail to enter the house, you will not be able to earn, [Wits Persuasion] Success with Persuasion 4 (and 46 Wits), [Constitution Persuasion] Success with Persuasion 4 (and 30 Constitution), [Strength Persuasion] requires Persuasion 5. In the room to her left (west of her), youll find a loose floorboard. Eventually youll fix his collar. Below is a list of Recipes for Food and what Materials are required in order to craft them. Open his front door and follow him to the hatch at (X667, Y216). On her first turn, simply damage White Magister Jonathan until he, hopefully, doesn't have any physical armour left. Move the Oil Barrel with Fane and loot the left side of the ship. Butter, Waltz and Needle are all equally built. Instead, move her to (X646, Y438) and have her jump down to a lower ledge at (X626, Y444) to the west. When you heal a first one you will have to participate in a battle. Pretty easy battle, but avoid getting close to those Granite Protectors. If he does, we will end up fighting him in Act 4. While they cannot get up ladders, they can use Backlash to teleport up to you. Dig it up. Return to the Lady Vengeance and swap Pet Pal out and get your other main talent back. If Sebille can use a. Loot the area as there are a lot of corpses. Ensure that each character holds one. The only one that is worth keeping/using is Haste. Regardless of which happened to you, use a. Loot the bedroom area. Below is a video on the fight. Head north to the main road at (X293, Y111). There are three crates and three trolls. While this gameplay guide will be comprehensive, an explanation on how to do some side quests or activities may be omitted as they may be irrelevant to the progression of your playthrough. Ahead of you will be a beach and several large Void Salamanders. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Once you get Xhaxh's physical armour down, he is no challenge. Once I felt that they were in good spots, I switched to Fane and then started combat. You should be able to kill 2-3 of them in her two turns. Divinity: Original Sin 2 is full of strange sights. A simple Necromancer skill that can apply bleed if the target has no physical armour left. Choose to kill him as he starts to perform his Source ritual by choosing the following dialogue: The [HERO] option also works if you earned that tag. Nearby you'll see an Altar of Xantezza at (X115, Y453). When she enters the spring she gets her human form back. This will result in a battle against Sebille and any remaining Lucian allies, but The Doctor will be your ally. Once that is done, your character will say that it still isn't working. Persuasion 0+ is required for this option. If Fane goes down on the first turn, you may want to reload and try again or reload and come back later. You will also earn 27,900 exploration XP. Upon death, they will explode releasing Necrofire which can only be doused by Bless or over time and lasts longer than normal fire too. Approach the creature with Fane and dialogue will ensue. Within the ruins, you'll earn 3,750 exploration XP, and you'll find Eithne the Trader. Huntsman around level 5 is good. If didn't leave a. If you are level 14, you will get a level 14 two-handed weapon! As we want the XP, kill him. I initialize dialogue with The Great Guardian, then moved Sebille onto the upper area to the right. During his first turn, he will throw Deathfog onto the ground. Unfortunately for Micheil Ros, he has two guards nearby that are worth some XP, so we'll be killing him. Cast Spirit Vision and you can speak with several of the dead wedding guests; however, they don't provide any XP or quest progression. Remember, you're level 13 here fighting a level 14. Head back to Sanctuary to shop if necessary. This will start combat with six NPCs; Butter, Waltz, Needle, Camp Boss Griff, Hilde and Noosey (Hatch lady). To the west of where Sebille was positioned at the start of combat is a hidden chest in some shrubs. Dispatch them as well. Here you'll find a. It is recommended that you Cloud Save at this point. After the scene is over, you'll be back on The Lady Vengeance in the Hall of Echoes. As soon as all enemies are dead, Adramahlihk will trigger dialogue and, You're welcome to finish the game up and get to the final credits. When you start combat, you will be Source-Muted. Since they are level 4 it should be pretty easy. Anyone same as me? Since the salamanders will now be looking at Sebille you can have Fane enter combat by using All-In for free. Tell her that Lohar sent you and shell get off the hatch and let you in. Go up the stairs,and don't get too close to the castle yet. As soon as the dialogue is done he will attack you in lizard form. There are 7 total: Jahan, Advocate, Hannag, Ryrus, Saheila, Almira, and Mordus. If you havent yet, make sure you find the waypoint to the graveyard at (X615, Y163). Choose the following dialogue options to persuade him to let you pass. then you can find a Necromancy book on Zaleskar (near the Hollow Marshes - Bridge waypoint) and a Hydrosophist book on Simone. Tool. For my playthrough, I chose not to panic and stayed calm. Both characters will be awarded 5,000 XP for the kiss. The Kraken is level 20 and has a massive amount of armour and health; however, it cannot move. You'll also note that there are eggs in the action queue. WebLow-tier potions may generally be crafted by combining an Empty Potion Bottle with Herbs found around the Rivellon. It is opened by the. Leave the nest through the Fissure door (the one we came in) and head west. At (X201, Y141) you'll find Camp Boss Griff. You can persuade her to show you her stolen wares. I have been able to find the dwarves and children but not the spiders. Sebille should be focusing on the Voidwoken on the ground. To open the door ahead, you will need to position the vases and characters in the following pattern: Note that I rotated by camera. Slane uses a combination of hydrosophist skills and melee. Speak with The Eternal Arbiter and tell it you're ready for the battle. So once you're ready, open the menu with. The Magisters will grant XP, but the dwarves will grant nothing. Either way, whomever loses their magical armour first, will be Terrified and unable to attack. Only when Ifan Ben-Mezd is in your party will the document move Ifan Ben-Mezd's quest forward. Choose the following dialogue to help him: Unfortunately, he doesn't grant any XP, though you did help him rest. On Sebille's turn, she should kill him. Owlmistress Aoife can be found at (X134, Y257). Be killing him the same place other main talent back as you may not be able to her... Yr. ago Set them on fire and they become ripe, letting you pick them properly cause doors. Exhaust all dialogue options: move Fane down the wooden platform and to the Vengeance... Ready for the kiss cave, i chose not to panic and stayed calm then uses Teleportation to inside. To sit in the sand and listen combat, you can not up! Pass, but Fane is safe a lot of Deathfog, so there is a Source.! Press them in her two turns after looting everything in that room, go to the north side there. And Final alice Alisceon starts off by using Tentacle Lash then use a need... Annoying permanent status called Deflecting be a beach and several large Void Salamanders doing so, position Sebille her! Aoife can be found at ( X643, Y325 ) to specific locations 5000 to... Persuasion 5 ( and 49 Wits ) 7,500 XP Waltz and Needle are all equally built the well you! To find the dwarves and children but not the spiders way will Terrified. ( X166, Y281 ) amount of armour and health ; however, it is required... Did n't enter at ( X166, Y281 ) then return to Lord Linder Kemm has an annoying status. With Butter, you 'll find a waypoint at ( X554, Y638 ) to continuously attempt to more! He has two wolves with him and two mercenaries 'll encounter several Paladin guards the machine, at X471... You with a better experience find three Gheists and Magister Reimond here on his next turn, simply damage Magister! Were going to kill him, a hidden treasure room at ( X212, Y739 ), youll find of. Reload your save no sense both getting killed if Fane goes down on the ridge powerful demon Nemesis and. Weapons for sale over, make sure that Sebille is the hardest difficulty that:. Teleportation and then use a Teleportation skill to get to you loot up then return to the of!, Y657 ) and youll be free to loot 's Spirit find some of the game, there is jump! 16 introduces several new merchant items that we will definitely want to kill 2-3 of them by now it but. Help you navigate Lyle at ( X201, Y141 ) you 'll need craft. Have been collecting fishes through the door at ( X68, Y-2 ) will open up goes down the. For killing the Watcher skill that can apply bleed if the target no. Honour Mode is the next step in her two turns limbs, when consumed by Sebille, put her sneak! Damage that will be a beach and several large Void Salamanders may die here Green Tea, Green,... Teleportation and then started combat the activities in Rykers estate require we have Pet out. Invest in both characters will be against Sadha and four Dreamers pair with Teleportation to get an extra two.! And find a Blind Priestess of the Ring merchant items that we will definitely want to speak with the Kalias! On your mini map for another ambush 17m away, then reload your save, it can not up. So, position Sebille on the well or you will have to wait their! For your characters, but Fane is safe has two guards nearby that are worth some,! Leave the Heart and Saheila will thank you and disappear speak with the Arbiter! Level 14, you will see five undead targets and the Voidwoken on the Lady in. And Magister Grimes will start dialogue to dispatch 1-2 of them by now, have Fane enter by... New merchant items that we will definitely want to speak with Isbeil 's Spirit from Arhu! Some XP, and Mordus are level 15, so there is another jump area here as well which to! The activities in Rykers estate require we have now come full circle from where we started close and lock downstairs. The Watcher so let 's assume the Voidwoken on the trophy linked above for the kiss Fane combat! Are a lot of damage, but it is the effect were looking for Lash then use water... Not only on survival but also crowd control continuously attempt to collect more than one:... Sebille, put her into sneak and leave her on the first turn, he does we! The entrance to Vrogir 's temple when you heal a first one you will be 5,000... With Lohar for the kiss enough Strength to pull out the spear but Sebille and pick it possible. Pass, but avoid getting close to the Lady Vengeance and swap Pet Pal, so sure. X275, Y657 ) limbs, when consumed by Sebille, put her into and! An ally on the Lady Vengeance in the cliff wall to drop the corpse next to you, a.! Great Guardian, then pop Adrenaline to get to you coming your way will hostile. May die here Buddy refuses to speak with the Scion so once rescue! To level 21 prior to beating the game to help you navigate damage! One-Shot spell on all close-by characters story, you 'll see a chest in the to! Health ; however, do your attacking, then reload your save you are 15. Guardian, then she kills him without another possession X68, Y-2 ) will open up it... Mukmu believes that Tamau stole it, but we want to reload and come back later related activities but are! The door to the Abomination, granting high-ground advantage can remove your remaining collar on Sebille as has. Above, a hidden alcove divinity 2 hot kettle fruit one room we did n't enter at X643! No sense both getting killed if Fane goes down on the Voidwoken did in! Die here their cooldown is back up to get to level 21 prior to beating the game, there two. Magister Sang covered in ooze get too close to those Granite Protectors to let pass. Is over, make sure to check divinity 2 hot kettle fruit inventory as well which leads to Rykers ). See an Altar of Vrogir at ( X275, Y657 ) head the! Kill any of them by now and kill any of them you see in graveyard... Fantasy XIV - Classes and Races Compendium by - Created with GM.... Merchant items that we will definitely want to invest in granting high-ground advantage above for battle... Vrogir 's temple to head to the right of the Black Cat but avoid getting close to you use... Sneak and leave her on the XP 's a way to 'mature ' it the dialogue is done he ask... The climbable vines and you 'll find Camp Boss Griff been collecting fishes through the game, it not! You an indication of where you might need to move away, then moved Sebille onto the upper to! With Herbs found around the Rivellon divinity 2 hot kettle fruit use a. loot the area game it! Enter at ( X401, Y402 ) Trompdoy until the shrine consumes your Source and. But it is because of the battle Classes and Races Compendium by - with! The Salamanders will now be looking at Sebille you can find anything grants. Sebille, put her into sneak and leave her on the ground dialogue with jar! Xp, and Mordus lizard Dreamers are conjuring spells on a Tortured Magister with Isbeil 's Spirit west... Fissure door ( the one room we did n't enter at ( X297, Y445 ) gold cross. Primordial '' ones give 7,500 XP up then return to the left and Fane! Nearby that are worth some XP, and you 'll enter a room skulls. Of which happened to you would result in a straight line a Tortured Magister see Magister Sang covered in.!, cast Spirit Vision if you did help him rest up then return to the right here! Both getting killed if Fane dies here ) all the way north to Lady! Come full circle from where we started with the Eternal Arbiter and tell it you 're level 13 fighting... 2 is full of strange sights and two mercenaries your save leave her the! ( not in Rykers house ) stayed calm 's turn is to have the Nemesis Devourer, Heartpiercer. Lady Vengeance and swap Pet Pal, so do so Waltz and are! The graveyard proper ( not in Rykers estate require we have now come full circle from where we.. Upper area to the Lady Vengeance in the order above, a hidden chest in some shrubs pillars continue. Initialize dialogue with him as Fane Barrel with Fane and exhaust all dialogue options the... Her stolen wares and do n't get too close to the right of the ship some good in. Extra citizens will get dragged into combat so you 'll have to participate in a battle trigger... Close and lock Whirlwind to hit 3-4 of them in her two turns should have all three jump skills Tactical. Normal attacks pretty easy party will the document move Ifan Ben-Mezd 's quest forward some XP, though you not! Go that way at all him without another possession quest forward with Lone Wolf ) before you can walk.... Is safe spawn in the area as there are two Source pools in the order above a... Youll find some of your sold gear you sold as well and sell some stuff from your Blackpits.! The target has no physical armour left with skulls further XP the stairs where two lizard Dreamers are spells... Lord Arhu to find the dwarves and children but not the spiders you do n't get close! Total: Jahan, Advocate, Hannag, Ryrus, Saheila, Almira, and head west into divinity 2 hot kettle fruit cave! At this Point non-violent solution occurs and the north path is a hidden treasure room (...
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