tencent revenue by segment

Show publisher information Alibaba has two main growth engines: its Chinese commerce segment, which generated 68% of its revenue in the first nine months of fiscal 2023, and its cloud segment, which generated 9% of its revenue. Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), and market share and growth rate of Interactive Digital Human in these regions, from 2022 to 2030 (forecast), covering North America, Europe, Asia-Pacific etc and its Share (%) and CAGR for the forecasted period 2022 to 2030. The number of monthly active users (MAUs) on the Weixin and WeChat platforms increased from 988.6 million in 2017 to 1,268.2 million in 2021. Tencent News and Tencent Video, see Part 1) have declined due to delays in content launches and the changing regulatory environment. Learn more about how Statista can support your business. Tencent Holding Revenue 2011-2021 | TCEHY, Tencent Holding revenue for the quarter ending June 30, 2021 was, Tencent Holding revenue for the twelve months ending June 30, 2021 was, Tencent Holding annual revenue for 2021 was, Tencent Holding annual revenue for 2020 was, Tencent Holding annual revenue for 2019 was. As soon as this statistic is updated, you will immediately be notified via e-mail. It is social, free and popular on mobile -- the fastest growing segment of gaming. Co-founder Pony Ma and president Martin Lau joined an earnings call. If you are an admin, please authenticate by logging in again. The person in charge of research and development was Zhang Xiaolong, who was then the person in charge of the mobile version of QQ Mail. In this article, Ill summarise Tencents business segments, financial performance, and its recent investment in Huya. Tencent, the biggest gaming company in the world has released it's Q4 2019 and the year's full earnings report. Weixin and WeChat are essentially two versions of the same application where Weixin is used domestically in mainland China and WeChat is used in overseas markets, although the two are considered to be separate legal entities and there are some differences in terms of the functionalities available across the two versions due to the regulatory differences between China and abroad. As a Premium user you get access to the detailed source references and background information about this statistic. WeChat has 3.2 million mini programs on its platform, which transacted 1.6 trillion RMB in 2020. As soon as this statistic is updated, you will immediately be notified via e-mail. Please do not hesitate to contact me. Profits. The segment made up 22.9 percent of total revenues. Revenue climbed 20% to 138.3 billion yuan, in line with expectations. This voice messaging feature was only added much later in Whatsapp in August 2013. You can only download this statistic as a Premium user. ), and (3) increased revenue sharing and content costs. Tencent reported its Q3 2019 financial results, with total revenues for Q3 up 21% to 97.2B RMB ($13.9B USD) from 80.6B ($11.5B) in Q3 2018. Zhang recognized there is a gap in a short video content as WeChat has become very textbase in the public account. Hope this helps! Chart. Tencent, which gets 32% of its revenue from video games, unveiled more than 60 new titles at its annual video gaming conference last week. If you use our chart images on your site or blog, we ask that you provide attribution via a "dofollow" link back to this page. Note: the online advertising industry faced significant changes in terms of regulatory environment over the past year, the most significant of which pertains to the crackdown on K-12 education organizations (see here). This makes it Tencents fastest growing segment for the six-year period. Of course, the favourable funding conditions for Chinese companies and their relative popularity also spurred a large flux of companies to go public in 2020. Indeed, we see that the fair value of Tencent's holdings in publicly listed companies was initially lower than the value of its investment portfolio until 2019, during which the two converged and the fair value of public holdings eventually exceeded Tencent's balance sheet portfolio amount in subsequent years. to incorporate the statistic into your presentation at any time. In the third quarter of 2022, the internet conglomerate reported a revenue decrease at about 1.6 percent over the same. The carmaker estimates sales in the segment of between 1.4 million and 1.5 million units this year, including gas-powered and electrified crossovers, with a price range of RMB 300,000 to RMB 500,000 ($43,205 to $72,009). Statista. Source: FactSet Tencent Holdings Dividend Calendar *Yield of. 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One of the main drawbacks the company has is its weak marketing strategies. Its various subsidiary companies include Tencent Music Entertainment, Tencent Sports, and Tencent AI. Let us take a look at Tencent key competitor by segmentif(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[300,600],'investpit_com-large-leaderboard-2','ezslot_6',122,'0','0'])};__ez_fad_position('div-gpt-ad-investpit_com-large-leaderboard-2-0'); WeChat Pays main competitor in the payment transaction segment is AliPay from Alibaba and UnionPay Commercial. Revenues had grown from RMB12.4 billion in 2009 to RMB377.3 billion in 2019. This information should not and cannot be construed as or relied on and (for all intents and purposes) does not constitute financial, investment or any other form of advice. Baidu Inc. BIDU. In this article, we walk through Tencent's financial statistics and business metrics. adult classes and additional interest classes such as sports or music can still be advertised), #5: Individual Revenue Contributions Remain Undisclosed For FinTech and Cloud Computing. Impact of Chinas reopening on Singapore REITs, Top 3 Hong Kong REITs that made you money if you invested from their IPOs (Updated 2023). Lau was referring to a segment that included Tencent's new cloud business, which posted its first annual revenue of 9.1 billion yuan ($1.36 billion). Its live streaming of game content includes e-sport tournaments such as League of Legends, King of Glory, and Peacekeeper Elite. support@swotandpestle.com; . Despite having a huge social network, its revenue from ads comparing that to Facebook is much smaller, Facebook has 98% of its income from its advertisement. statistic alerts) please log in with your personal account. The results come amid investor concerns that Tencent will continued to be ensnared in an . sail past the $1.5 billion in annual revenue generated by Call of Duty, the industry's top-selling game . As a Premium user you get access to background information and details about the release of this statistic. reported fourth-quarter FY21 revenue growth of 9% year-on-year to $5.19 billion, beating the consensus of $5.09 billion. In contrast, QQ's smart device MAU has been declining since 2018 from 699.8 million MAUs to 552.1 million in 2021, The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. As a Premium user you get access to the detailed source references and background information about this statistic. In 2018, the value-added sector of Tencent had a total revenue of 176.6 billion yuan with a 15% growth. Revenues: +25% YoY, non-IFRS[1] profit attributable to equity holders of the Company: +22% YoY Total revenues were RMB135.3 billion ( USD20.6 billion[2] ), an increase of 25% over the first. Advertising revenues decreased by 25% to RMB3.2 billion, reflecting lower advertising revenues from Tencent Video and Tencent News services. The revenues were driven by live-streaming platform Huya, which is controlled by Tencent and was consolidated as a subsidiary from April 2020, and music subscription growth. This product launched by WeChat in January 2017 and the mini-program is a light-weight application with rich functions and simple operations embedded in WeChat. Lastly, we examine Tencent's investment portfolio. * The revenue from smartphone games included the amount attributable to Tencent's social networks business. This statistic is not included in your account. The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. (March 23, 2022). Unfortunately, Tencent does not provide a breakdown of the FinTech and Business Services segment to distinguish between revenue contribution from the company's digital payment business and cloud computing related businesses. WeChat revenue model is to establish WeChat as the platform to bring merchants and consumers together to facilitate various transactions and extract service fees. Copyright 2023 The Fifth Person. Profit from the additional features of your individual account. Tencent has also claimed five of the top ten most popular smartphone games in the world, this is counted by the daily active users on the game. Social Network. #2: Fee-Based VAS Subscriptions Grew 75.6% Over The Past Five Years. In contrast, the 2018 dip in investment return performance is due to the relatively large impairment provision for that year. Business Solutions including all features. In 2019, Tencent derived 53% of group revenues from its VAS businesses. Some of the monetizations include an advertisement from merchants and also consumer spending on in-app purchases. QQ also started mobile payment with the launch of QQ wallet which facilitated mobile prepaid recharge and various online shopping and transactions. The Chinese. Among them, Alipay, Tencents WeChat Pay, and UnionPay Commercial ranked the top three with market shares of 48.76%, 33.05%, and 7.53% respectively. A paid subscription is required for full access. In 2019, it has over RMB900 billion in aggregated customer assets, an increase from over RMB300 billion in 2017. If you are an admin, please authenticate by logging in again. Currently, you are using a shared account. Co-founder Pony Ma and president Martin Lau Revenue growth in its fintech and business services segment slowed to 10% in the first . Tencent reported 21.8 billion yuan in revenue for ads, up 23 per cent for the quarter, driven by social ads on WeChat's Moments, a feature similar to Facebook's News Feed. Cloud Services. Register in seconds and access exclusive features. The total transaction size of the integrated payment business of Chinese non-financial payment institutions in the fourth quarter of 2019 reached 66461.33 trillion yuan, an increase of 5.74% month-on-month. It commenced accelerated computing to solve the most challenging computational problems. . Revenue is being broken down intothe main 4 segmentsif(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[300,600],'investpit_com-medrectangle-3','ezslot_12',118,'0','0'])};__ez_fad_position('div-gpt-ad-investpit_com-medrectangle-3-0'); QQ is an instant messaging platform launched by Tencent in February 1999this messaging tool spans the era of PC and mobile Internet. The biggest videogame developer in China also faced . #3: Domestic Games Contributed To Nearly A Quarter Of Tencent's Total Revenues, In Contrast To 8.1% For International Games. Please create an employee account to be able to mark statistics as favorites. As of December 2019, Tencent had exceeded 1 billion daily average transactions for commercial payments with over 800 million monthly active users. Statistic is updated, you will immediately be notified via e-mail operations embedded in WeChat also consumer spending on purchases... In content launches and the mini-program is a gap in a short Video content WeChat! We walk through Tencent 's financial statistics and business services segment slowed to 10 in... Financial statistics and business metrics co-founder Pony Ma and president Martin Lau revenue growth in fintech. Only download this statistic is updated, you will immediately be notified via e-mail summarise business... Makes it Tencents fastest growing segment of gaming the fastest growing segment for the six-year period is... About the release of this statistic as a Premium user you get access to the detailed source and. Had grown from RMB12.4 billion in 2009 to RMB377.3 billion in aggregated customer,. Detailed source references and background information about this statistic get access to background information about this statistic 2 Fee-Based! International Games business segments, financial performance, and its recent investment Huya! Feature was only added much later in Whatsapp in August 2013 3 ) increased revenue and... 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