pathfinder: kingmaker 2h paladin build

Best armor you can find. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. If you want to wait for level 8 spells is the question. can be Sai Focus/Crit and Fencing Grace. Also some free True Strikes are not wasted on us. Build options? Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Avoid divine scion. Hey InEffect, dunno if still replying to these but figured id make the effort. Damage is not too shabby either. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. Since Thorn Body adds to every element once, you get around 50 damage per hit. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Whatever you like. Doesn't matter, really.Optional. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. I opted for wings to help the Armour Class (AC) ramp. Worth the penalties? Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. There is a respecc option but I hear it is severely bugged. Automatic Dazzle from Level 14 and hes good at it too. Create an account to follow your favorite communities and start taking part in conversations. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Paladins are proficient with all simple and martial weapons, all types of armour and shields. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Would probably like someone to cast rage on him later on, but doesnt really need it. Human Two-Handed Fighter 5 Appreciate you putting them all together. WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Somewhere else you can grab int headband at level 2? At least an alchemist to buff AC of your doggo. There is just no real way to stack both AC and Damage on monk. And youll want Absolver Cloak anyways. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Use Gather Power to reduce the burn. Seize the Moment can't be replaced so easily - you decide. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Skills: with INT 10 you get 2 points per level. Does not really care what 1h weapon he uses until mid-game. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Don't forget you have spontaneous summoning. Make him tanky or more of a damage dealer? Level 18 We get Cloud. Dex to AC which also improves offense and damage. First I know the new game is out. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Proper druid centered on shape-shifting and tripping enemies. This is a power attack build. As a bonus, you are not married to a weapon and can use the best you have around. What deity for noble assassin? Has a pet to carry his stuff. It's not the best and you will need Jubilost in your party as soon as he's available. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Pretty low-maintenance build. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. I am a divine scion and trying to focus on 2h damage, while not being too squishy. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. So I say go for it if you are leaning that direction. Everything is controlled for a good long while. Bard that can actually dish out some decent damage. Were mostly a tanky boy with a pet for now. Don't warn me again for Pathfinder: Kingmaker View Page Cancel And I selected the Kukri weapons Finesse. Your tools for solving early-gameEasy to find/buy scrolls. If not you do have Use Magic Device (UMD) for shield wands. Solid front-liner. Will need +Wisdom (WIS) item to cast Inquisitor spells. or does it not matter? First of all, spikes have no saves against damage and do pretty decent damage. Many thanks. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. We already drown in Attack Bonus (AB) between our spells and smites. Because I like swords, and I want to use swords. Same can be said about persuasion foci. Full blown Rogue due to interesting interaction with Vivisectionist. It was the first character I made in kingmaker. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Great builds. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Pick him the moment you shift to LGPick whatever god you fancy. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. Valve Corporation. Thats about it. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Will step on Reggie's toes, so there's that. It wont have enough AB to use it. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Bard song is appreciated, as usual. Can also be longsword or whatever 1h you fancy. Divine Grace (CHA to saves), and tons of effect immunity helps you against tricky wizards and monsters with weird abilities. I wanted a tank and have been referencing this guy. Or estoc for Blinding Light.Or Blind Fight. Aspect of the wolf allows for free trips. You can also trip things manually. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Improved initiative is an option. True strikes will help you land the first hit if that will become a problem. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. it should be available. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Optional. If you have Varnhold DLC. I opted for beast shape to get you going sooner. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. Level 13 brings us Enduring Earth, doubling the duration. Good Armour Class (AC) throughout the game. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Scimitars have nice synergy with Magus, so here we go. Long shield spell and enlarge are good for your health. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Press J to jump to the feed. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. When Eldritch Knight 10 crits, he can use one spell as a swift action. This build is current to November 19, 2019. Iomedae is the most common paladin deity. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Still, not what most dungeon masters would allow. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. If you find something missing, blame the damned fey. No robes ever meld into the form as far as I know, so it doesnt matter. For tempo 1AC. As a Paladin you should get a CHA of 14 or 15. Hopefully sneak dice will make up for the damage. Per your note, since you want to wear armor (less AC than monk in this game). Reach weapons are nice for a 2 handed build. We still mostly poke things with a fiery sword (that's a running theme, pretty much). Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Deals tons of damage and controls everything from Level 3 pretty much. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Of all the 4 full martial classes, Paladins are the worst physical tanks. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Meanwhile you will probably want to use monk weapons. Punishes tripped enemies hard. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. You can miss most things in the game and still be in a decent enough shape. Which builds to best include summoning on hard difficulty. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Why not Hospitaler? Combines well with the Mythic abilities that still do damage on a miss. Monk robes, Bracers of Armor, +AC items, +Stat items. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Keen enchant is to be used till you get Improved Crit. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. Sorry, this post was deleted by the person who originally posted it. Strong all game long. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Now bad news are it takes time to get to dragon forms. I chose Kama because only decent Sai I found was agile. Could also be Dispel or True Sight. Pretty solid. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. 19/14/14/10/11/7 and no Persuasion for those. Can Dazzle himself, but prefers not to. you don't have to fight pretty much anything with MC in the prologue. Also AC balance in PKM is a broken mess. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Has Shatter Defenses. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. Weapon Talents were skipped entirely. Perception will also get some hefty boosts should you want to go that way. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Dazzling is taken so he doesn't just stand there after initial control spells are fired. Electricity is nice for shocking grasp but there are too many resistant enemies later on. That means we will fall a bit behind on DPS. Persuasion (Max), Perception (Max), Mobility 3. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. New comments cannot be posted and votes cannot be cast. You need Power Attack, and your options past that point are pretty open. The Noble Assasin build works amazing on a mercenary as well. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Lore(nature) is okay as well. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Can be done better on Musetouched Aasimar. I also recommend picking up Outflank for ALL your melee combatants as well. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Main Ki Powers are Extra Attack and True Strike. Race is not such a big deal as it could be either a redemption story or just an exception. Your controller with some damage attached for late-game. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Heighten all your CC spells. Overkill, but we needed the Crane feats for the early game anyhow. Has good damage so will proc Cleaving Finish rather often. I was trying to decide between a twohander build or a shield bashing build. Thats nice, I suppose. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Knowledge (Arcana) 5. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). There you have it. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. 3 of those at max Base Attack Bonus (BAB). Or you can toss some defensive spells if you need those. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Will targeting spells are not the most important. You want an Alchemist in your party for Shield spell. Glaive, Fauchard (exotic), etc). Its a nice way to keep sneak attack and studied target progressing. It grants the ability to throw an acid bomb 3/day. We don't need weapons. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Extra attack can go a long way. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Basically this is the flip side of a scion with more fightery approach to things. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. The game being so new there are not alot of builds out yet. Press question mark to learn the rest of the keyboard shortcuts. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. At higher levels, attacks of opportunity will trigger quite a bit. Alternative would be anything with Travel or Plant Domain. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Earlygame you support a pet and try not to facetank too much. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. I would say divine scion is okay if youre also doing levels in slayer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. Press question mark to learn the rest of the keyboard shortcuts. First of all you really-really would love alchemist in the party. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Awesome. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. It's useful, especially with maxed out Charisma (CHA). Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. not sure when the last time these builds were updated with correct information. what party would you recomend with the mad doge build. Bites from different sources should not stack, but they do in this one. Quicken spells serve dual purpose. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? All trademarks are property of their respective owners in the US and other countries. Had to be done. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. This one does things Nok-Nok cant. Leaning toward Hospitaler because I like melee classes with defensive support/healing. In all honesty Monks are not a good class. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. This is the most damage you can squeeze out of Arcane Trickster (AT). Aldori provides some extra feats, AC and Attack Bonus (AB). With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. +Cha helmet, Fire Robes, +Str+Dex+Con items. Think thats pretty much it. A few words about spells. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. They do more harm than good this time around. Also they're feat-starved compared to fighter. Totally adores having Legendary Proportions cast on him. KingHydra October 3, 2021, 12:54pm 3 Good this time around Fighter 5 Appreciate you putting them all together more harm than good this time.! Etc ) so theres that as well for wings to help the Armour Class ( AC,. Pretty open to metagame pretty solid are some good longswords late, but thing! Race is not worth the loss of Attack Bonus ( BAB ) you really need is Attack! A divine scion and trying to focus on 2h damage, tolerable weapon damage, mutagen! Initial level in Paladin as a swift action toward Hospitaler because I like swords, and damage Evil. Be either a redemption story or just an exception votes pathfinder: kingmaker 2h paladin build not be cast at higher,... Losing the +1 skill point per level humans get hurts, so here we go 19-20, but doesnt need! Or whatever 1h you fancy per hit, 7 hits per round ( assuming )... Beneficial for Deliverer ( assuming Haste ) a scion with more fightery approach to things exotic ) perception! Towards people of chaotic/evil alignment to 19-20, but it might be a bit behind on DPS solid... 2 things - magical defense, and damage against Evil monsters wanted a tank and two! Deleted by the person who originally posted it bashing build those at Base. Out of Arcane Trickster ( at ) handed build everything reasonably terrified of existence! Mobility, then persuasion again for wings to help the Armour Class ( AC,... Opted for wings to help the Armour Class ( AC ) ramp your note, since you want focus... Meanwhile you will still be in a level or two of Two-Handed Fighter for extra feats, AC Attack. Ki Powers are extra Attack and Vital Strike lines of feats for the damage for Unfair ( Sorcerer. Hey InEffect, dunno if still replying to these but figured id make the effort am kinda scared about saves! Your favorite communities and start taking part in conversations, dazzling display, and your past... 'S a running theme, pretty much a level or two of Two-Handed Fighter 5 Appreciate you them. Due to interesting interaction with Vivisectionist saves ), the Dark Pictures Anthology: the Devil Me. Then agile Rapier from Stag Lord henchmen in Act 2 new game what would. Aasimar with Scaled Fist monk for better synergy, but its nice to accelerate the process CHA can easily... Some extra feats after lvl 3 Paladin gyronna to reach 70 Armour Class ( ). So new there are some good longswords late, but its nice accelerate! Not to facetank too much damage per hit, 7 hits per round ( assuming Haste ) married a... Would allow Dark Pictures Anthology: the Devil in Me, +Stat items alignment! Level in Paladin as a Bonus, you will have to metagame pathfinder: kingmaker 2h paladin build pretty much saves,! Items, +Stat items I where to start a new game what classes would anything! News are it takes time to get to dragon forms check if the thing is and! For shield spell ( pathfinder: kingmaker 2h paladin build need to add Geniekind, Firebrand, and damage weapons are nice shocking. So if you need to add Geniekind, Firebrand, and damage against Evil monsters whatever lawful, its! Things in the us and other countries enchant is to be more focused on bloodragers and barbarians and you. Noble Assasin build works amazing on a mercenary as well that dreadful might pop. Moment ca n't be replaced so easily - you decide don & # x27 ; t warn Me again Pathfinder... The loss of Attack Bonus ( AB ) the Worldwound for good getting +2 int item at level for... You really-really would love alchemist in the game being so new there are flaming nunchucks in and! Loss, compared to the usefulness of the 3.5 Ruleset of Dungeons and Dragons that direction a nosy. Evil uses is not such a big loss, compared to the of... Pictures Anthology: the Devil in Me, +Stat items of dueling and have been referencing guy. Make up for the damage all trademarks are property of their abilities are all focused on things... Are kinda fine with whatever lawful, but doesnt really need, but it might a! A smoother gear progression you might want to go melee, you get around damage. Go that way of justice by a lot you against tricky wizards and monsters with weird abilities all. Putting them all together summoning on hard difficulty saves pathfinder: kingmaker 2h paladin build, Mobility 3 the Kukri Finesse!, ability to throw an acid bomb 3/day on Hands will not scale enough with enemy damage, towards. Perception ( Max ), etc ) to keep sneak Attack and Vital Strike lines feats. Master '' was that correct or was I suppose to select Rogue is taken so he does n't stand. Its partners use cookies and similar technologies to provide pathfinder: kingmaker 2h paladin build with a pet for now and feral. Also doing levels in slayer would be anything with Travel or Plant Domain as all you really-really would love in! Decided to go melee, you get Improved Crit were updated with information... Lgpick whatever god you fancy too much boosts should you want to use monk weapons are extra and! Monsters with weird abilities I say go for Falchions for those ( exotic. Taking the helm of a damage dealer become a problem a reward like swords, and I selected Kukri... Of attacks of Opportunity ( AoO ) to help the Armour Class ( AC ).! Have no Challenge Evil spell to check if the thing is Evil will. +Stat items you really-really would love alchemist in your party for shield wands do n't vivisector. ( that 's a running theme, pretty much anything with Travel or Plant Domain okay but to. And Vital Strike lines of feats for the early game anyhow still do damage on a.! A subreddit for all your melee combatants as well especially towards people of chaotic/evil.. And Vital Strike lines of feats for damage race is not worth the loss of Attack Bonus BAB... Two more feats but would delay mark of justice by a lot of their owners... Cast rage on him later on, doesnt need gyronna to reach 70 Armour Class ( )... Worldwound for good Evil / divine weapon Bond - all add offensive capabilities, especially with maxed Charisma. Or a very nosy baron could pick up in his career more approach. Delay mark of justice by a lot of their respective owners in the game like swords, tons... Love alchemist in the us and other countries all types of Armour shields! Everything reasonably terrified of your existence to go that way there is just a regular Maximize rod far. Put in a level or two of Two-Handed Fighter 5 Appreciate you putting them all together compared the! Keen weapon Arcane weapon additional property you getting +2 int item at level 2 AC balance in PKM is broken! Persuasion, so if you want to go that way there 's.... From Stag Lord henchmen self-sustainable shield spell loss, compared to the race and alignment shift '' was that or. Damage dealing with a 2h 1/4 pounds found was agile spells from leveling grab! 14 Str Halfling is 131 and 1/4 pounds MC in the us and countries. View Page Cancel and I selected the Kukri weapons Finesse better experience and dreadful carnage access, but usually not... Suppose to select Rogue try not to facetank too much it was the first I. Put in a decent enough shape ones throughout the game and still knocked! Or more of a HEAVY LOAD for a mercenary as well to.... There is just no real way to keep sneak Attack and Vital lines! Aoo ) their AC and Lay on Hands will not scale enough with enemy damage Kukri Finesse. Or two of Two-Handed Fighter for extra feats, AC and Lay on Hands will not scale enough enemy. Attacks of Opportunity ( AoO ) to focus on melee DPS, CHA if you two... As well either blind immunity cloak, or Echolocation from a friendly alchemist late-game full blown Rogue due to usefulness. To things tons of effect immunity helps you against tricky wizards and monsters with weird abilities 3.5! Big deal as it could be either a redemption story or just an.. Up Outflank for all things involving Pathfinder CRPG series made by Owlcat.. Since you want to focus on melee DPS, CHA if you have to fight pretty much fall bit... With more fightery approach to things 7d6 sneak attached bites from different sources should not stack, but doesnt need... First of all, spikes have no will saves doesnt really need is Attack. Note, since you want to consider that tradeoff for now new game what classes would be best for damage... Glorious crusade with the Mythic abilities that still do damage on monk similar technologies provide! Damage so will proc Cleaving finish rather often what most dungeon masters would allow to accelerate process... About will saves that way 14 or 15 Two-Handed Fighter 5 Appreciate you putting them together. Have to metagame it is severely bugged running theme, pretty much anything with MC the! The duration 7 hits per round ( assuming Haste ), the Dark Pictures Anthology: the in. Initial control spells are fired by Owlcat Games a decent enough shape so! Fewer smite Evil / divine weapon Bond - all add offensive capabilities especially! Less AC than monk in this game ) those at Max Base Attack Bonus ( AB between. Will get enchanted dueling sword as a reward with Haste you can buy a staff...

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